The First Berserker: Khazan No Further um Mistério
The First Berserker: Khazan No Further um Mistério
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Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das superiores paixões da minha vida.
A gameplay parece amplamente a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 MODELOS de armas: lança, espada Enorme e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente variados de modo a este exatamente Espécie do arma.
Esses problemas do balanceamento impactaram bem negativamente na minha gameplay, felizmente sãeste coisas simples do se resolver com um patch futuramente, mas Teimavive cá este sinal do que certas partes do jogo nãeste parecem justas utilizando este jogador.
Este visual do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual os jogadores sintam como se estivessem assistindo a uma animaçãeste.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really The First Berserker: Khazan distinguishes itself is with its strict stamina system.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.